I'm a software developer building clean, fast, and reliable products — from first idea to production launch.
Modern, fast web apps built with clean code and an obsessive eye for detail.
Reliable systems and well-designed APIs that scale quietly in the background.
From first prototype to production launch — designed and shipped end to end.
A complete competitive UI system for a FiveM battlegrounds server — Armoury, Skins, Store, Crew, Leaderboard and Profile screens, backed by a modular Lua backend. Built end to end in Vite + React + TypeScript, with a custom CamoDefs component driving weapon-skin rendering.
A commissioned in-game HUD for a ’90s-themed Chicago roleplay server — status rings, cash and bank readouts, live dispatch and paycheck feeds, and a weapon panel, all tuned to sit cleanly over gameplay without getting in the way.
A full interactable PVP framework — gamemode selection, weapon loadouts, lobbies, and a live career dashboard tracking Elo, K/D and ladder position the moment a round ends. Built end to end in Vite + React + TypeScript over a Lua backend.
A full core framework for a Florida-based roleplay project — login flow, character creator, spawn selector and loading screen, frontend and backend. Ships with NyloLink, a fully interactable Discord bot for managing characters and admin actions, plus a realistic Florida ID script driven by live character data.
A complete community website for a Nevada-based FiveM roleplay city — fast, responsive frontend and backend covering the cinematic hero, realism and gallery sections, leadership and FAQ, and a full multi-section membership application with live validation and a submission flow.
A full visual overhaul of ox_inventory for The Post Cinematic Roleplay — primary, backpack, hotkeys and ground-item grids reskinned with the server's cinematic red theme, custom hex iconography, and locked/equip states that match the in-game look and feel.
A full-scale competitive shooting framework — categorized spawn locations, weapons, aim labs, lobbies, ranked and a leaderboard, with live player counts, teleport and spectate flows, and favorites. Built around a fast, tournament-grade UI and a modular Lua backend.
A commissioned in-game phone app for selling to NPCs — rank and XP progression, live trap-point tracking, an active selling loop, an upgrade marketplace with timed and permanent perks, and a top-trappers leaderboard. Native-feeling iOS-style UI wired to a modular Lua backend.
A skills and attributes progression system for The Post Cinematic Roleplay — faction/civilian skill trees with skill-point gating, an upgradable attributes panel with caps, and a full multi-step character creator (identity, role, review) wired to a fully reactive multichar. Built in React + Tailwind on a modular Lua backend.
NyloSoftware